I actually solved my problem by saving to Android/media via getExternalMediaDirs() - at least I can access it from file manager and write files from standard API.
> write your file using a ContentResolver
I mean using `std::fstream` of `FILE *fopen` since the code that access/saves files is NDK and cross platform
I develop an open source app (OpenLiveStacker) the communicates with external USB camera - astronomy device.
It mostly written in C++ (as it does not run on Android only) with small Java/Android wrapper the manages it.
One of the things I need to do is to save collected images (tiff files) and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.